Rabin Ezra

Rabin Ezra was an engineer and programmer specializing in graphics hardware. In May 1993, he joined Canon Research Europe, which would later become Criterion. There, he was responsible for helping develop Renderware, a tool used for real-time 3D graphics programming.
After a while, he began working on a new version of Renderware to run on new consoles like the PS2. At the time, many people had difficulty programming for Sony's new machine due to its complexity. Rabin was given the task of understanding the console and developing this new version to work on it.
His work paid off and, over the years, Renderware became one of the most widely used graphics tools of this generation, with games like Pro Evolution Soccer, Brunout, and Grand Theft Auto using it.
He left Criterion in 2004 to join Sony Computer Entertainment Europe to continue his work on advanced consoles.
Unfortunately, he passed away on June 27, 2005, due to pneumonia.